Why we value the publics’ opinion
Your opinion counts! Technology is changing rapidly these days resulting in the introduction of new innovative designs every single day. It is time to share our opinions about these innovations and help designers to create the future that we all want! With the help of your opinions, designers are able to quickly see the reaction of society and (re-)design their visions on the future.
Let’s share and start creating our future society together!
Design Through Public as a design tool
From idea to market can be a very long and time-consuming process. There are several design practices that designers use within their work but it all starts with a concept. Designers use to create prototypes of their concept and test it with potential users.
Design Through Public enables designers to globally interact in an early phase of design with both direct and indirect potential users resulting in a fast and easy way to gather user experiences and provoked emotions!
Do you want to use this tool and collaborate in this movement as a designer? Click here!
The games
Participate in the game!
Do you want to create a bright future together with designers? Or do you just want to take a look? Start playing the game now by clicking on the button below!
Happy sharing!
Point and share!
The game Point and share is designed to evaluate user experiences of the video and animation footage. The player is introduced to a new future vision about our society. This future vision is randomly chosen out of our database and each one addresses a different topic. While the player is watching the footage, fourteen characters are visualized on top of the footage. By clicking on the character, the player indicates the emotional state he or she founds him- herself in. The characters can be turned on and off whenever the player feels like.
Data collecting
Each time a player identifies him- herself with a certain emotion by clicking on the character, the character and accompanying timestamp of the video is saved. This way designers can evaluate which frame or scenario of their future vision provokes what kind of emotion of the players. All collected emotions and timestamps are visualized in a graph that every designer can consult at any time.
The characters used in this game are designed by Pieter Desmet and are a part of the well-proven user evaluation method: PrEmo. If you are interested in the research behind PrEmo or you want to use it for your own project, we would like you to redirect you to their website. Click here to get more information about PrEmo.
Proud to present: The Airport Trolley
“We created the Airport Trolley as an attempt to overcome the testing limitations that came with the outbreak of COVID-19. We originally set out to probe the user’s trust in context-aware products, and were planning on doing physical tests. We believed a worthwhile user test, by letting users interact with a context-aware (or smart) product, should have two necessary factors: the physical presence of the product and the freedom of interaction of the user. While trying to adapt to the abnormal circumstances, we came to the conclusion that digitally probing the physical presence of a product would be completely impossible. We therefore started focusing on achieving the other necessary factor: freedom of interaction.
Inspired by Netflix’s Bandersnatch, we set out to create an interactive video, where depending on the choices of interaction a user would make, he would come to different outcomes. We had a little bit of experience with 3d-modelling in Blender and coding in Java, so we wanted to start creating animations in Blender and code the interactivity in HTML and JavaScript. We slowly started realizing one problem however: we are not animators or software engineers, we are designers. We had spent more time on learning how to animate and code than on actually designing, which resulted in a design we weren’t fully satisfied with.
Relevance for designers
We believe digital probing in the form of an interactive video has a few important advantages over traditional physical probing. Some of these include no need for meeting up in person or the option to explore hard-to-test or even unrealistic ideas, as there are very few limitations to what can be animated. Two of the biggest drawbacks however, are the previously mentioned lack of physical presence of the product, as well as a relatively high prototyping threshold for designers, since most designers are not animators or software engineers either. While we cannot solve the first drawback, we can help with the second.
With the creation of this video, we have gathered valuable experience in how a designer can utilize an interactive video for their user test. We can help people who would like to try out similar probing techniques, and we’ll be writing a report about the possibilities, pros and cons, and accessibility issues for designers. If you’d like to get in contact, feel free to write either one of us.” – Tommaso and Joep Jan
Tommaso Braceschi: t.braceschi@student.tue.nl
Joep Jan Meerdink: j.j.meerdink@student.tue.nl
Participate in the game!
Do you want to create a bright future together with designers? Or do you just want to take a look? Start playing the game now by clicking on the button below!
Happy sharing!
Coming soon!
Feel, express and share!
Use your facial emotional expressions to share your opinions! The game consists of multiple rounds. During each round, a video or animation of future visions is presented. While you sit back and relax, your facial expressions raised by the video is captured. Share your opinion by just watching a video now!
Just so you know, we do not save any video footage of your face. We only gather your expression in numbers.
The theory behind Design Through Public
The motivation
Wiebe Audenaerd
Motivation to start Design Through Public
I believe a designer is the public watchdog that always sets the evolvement of the society at the very top. I envision designers to be responsible to introduce society to new forms of technological development that will have effect on more people than just the buyer or user of the invention. Forming an opinion about innovations that will change the world is not complicated and can be done by everyone as long as there are means to react upon. It is the task of the designer to design and present these means to spark the -in my opinion- needed dialogue between designers and the public. However, starting this conversation is not as easy as it may sound. The society does not know where and how they should share their opinion, even once their reaction is provoked. Furthermore, designers tend to only present fully developed visions and prototypes instead of ideas in the early stage of a design process. In addition, the environment in which the presentation of the design is currently taken place, is not embracing the dialogue but creates a certain distance.
This stimulates me to start the movement Design Through Public. With the help of this movement,
I encourage all designers and the public to participate in the needed conversation about the future of the world. Let us combine the knowledge, expertise and skills of the designers with human beings in a very early phase of a design process.
Design Through Public stand for enabling design practices to make use of the public’s opinion without the need of detailed prototypes. Furthermore, designing through public enables the public to participate within the design process at the early stages. It is required that the practices that rise out of the movement will enter both design processes in early stages and -in a subtle way-society. This way, both design and society will strengthen instead of harming each other.
The movement is not a guideline and will not force designers to limit their designs to please the public. In addition, the resulting dialogue is not meant to constrain the designer or the public in any way. I envision this movement to function as a stimulus and create direction for both designers and the public. Designers can make use of the movement by sharing their thoughts and examples with other designers. Furthermore, the movement will also function as a database which a designer can consult to find out how the public is reacting on certain topics described within the HCI community.